NCSOFT’s highly anticipated 2025 title, AION 2, gave select users a first glimpse of the game through its initial Focus Group Test (FGT). Held over two days, the test showcased detailed gameplay elements, drawing keen attention from both excited fans and industry insiders.
AION 2 is the official sequel to NCSOFT’s AION, a game that made a significant impact on the gaming industry. In late May, the game’s debut livestream revealed teaser footage, story background, and gameplay mechanics, marking the beginning of its official rollout. This was followed by an FGT session in late June.
NCSOFT has dedicated years to refining AION 2, aiming to surpass the original with cutting-edge graphics and gameplay. The game features a vast open world—36 times larger than its predecessor—and introduces faction-specific servers for Elyos and Asmodians. Players can also choose from eight distinct classes, each offering unique combat roles and styles.
The first FGT for AION 2 took place on June 28–29 at NCSOFT’s R&D Center in Pangyo. During the sessions, held from 9:30 AM to 7:00 PM, 100 pre-selected testers had full access to the game. After gameplay wrapped up, participants engaged in a roundtable discussion with the developers, sharing feedback and insights.
Following the FGT, participants shared their reviews on community platforms, providing detailed insights into the game’s features. While much of the content received praise, certain gameplay and system elements sparked mixed reactions, presenting challenges for the development team.
Feedback suggests that AION 2 is shaping up to be a classic PC MMORPG. Its core content, PvE elements, character customization, and underwater gameplay received high praise. In particular, the four-player dungeon Fire Temple was unanimously hailed as a standout experience, with some testers even likening its quality to that of console titles.
Character customization was also widely praised for its exceptional flexibility, empowering players to shape their avatars in virtually any style they envisioned. Testers remarked that its quality far exceeds that of customization systems seen in other games to date.
Combat feedback was mixed. PvE content was generally well-received, but PvP elicited some dissatisfaction. The game adopts a non-targeting system as its base, with some skills incorporating targeting and adjustments for mobile users, as noted by testers.
The game’s content variety and scale were widely praised, with systems designed to support a broad range of playstyles. From competitive dungeons with escalating difficulty to casual minigames, AION 2 also features robust exploration, life skills, and crafting systems—all confirmed to be impressively executed.
Regarding the business model (BM), concerns about aggressive monetization were alleviated. No hardcore pay-to-win elements were present, with testers noting a battle pass system and items that reduce resurrection time after death, dispelling longstanding player worries.
To honor fans of the original AION, AION 2 opens with a familiar title screen soundtrack and reintroduces classic skill and item sound effects, which were met with enthusiastic feedback. Although some content is still in development, testers noted that the FGT build—estimated to be three months old—already reflects substantial progress.
With many FGT participants expressing positive feedback, NCSOFT is doubling down on development for the next phase. The company stated, “Based on the user feedback gathered during the FGT, we will focus on enhancing the quality of AION 2.”
저작권자 © 게임뷰 무단전재 및 재배포 금지
